As a result, these eyes cannot be overwritten by RaceMenu's Sculpt Import UNLESS the import mesh has at least two eye meshes (excluding heterochromia). Please keep this in mind before reporting mismatched eye problems. Starsight is a standalone eye mod that I've made using techniques I've experimented with over the past year. It features 51 different eye colours to choose from for both sexes, and all human/elf races. 14 are regular eye colours (which may be turned into a replacer someday), and 37 are eye colours of different levels of 'magic.' All textures are 1K. This mod is a proof-of-concept in some ways too. All of the eyes make use of two meshes stacked on top of each other to allow certain visual effects to be achieved. One of the major benefits of this method is it allows the eyes to be rendered properly (similar to hair/hairline meshes for those who have worked with them before). There are four types of eyes in this mod: For clarity, I've made diagrams (below) that should hopefully explain what's going on under the hood. Regular - Photorealistic eyes that you'd typically spot in an eye mod. Pulse - Same as glow except they brighten and dim over time. Sparkle - Glittery eyes that brighten and darken a little. There's only two.Ĭolour - An experimental set of eyes. These six eyes will change colour over time. Some files do not use texture sets due to their unreliability to assign textures other than the diffuse.Ĭolour-changing eyes are experimental and mostly for screenshots More eyes making use of different types of animations They do not appear different to each other in RaceMenu.įOMOD for cubemap options, glow vs pulse, etc.do not change colour in RaceMenu (unavoidable).Improved Eye Reflections and Cube Map by fadingsignal I hope this inspires some of you to try out some new things and go crazy.īelow are visual explanations of the some of the methods used in the creation of this mod. It should give some clarity and hopefully help some people understand more about some of the things you can do in NifSkope. If you'd like to know more about the visual effects themselves, see the meshes. These are the eyes used for the 14 regular variations. This became a conceptual setup for a mod to replace vanilla eyes sometime down the track.
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